Earth
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Abilities
- Natures Protection - (x1)(Armor Ability) Damage is reduced by 25% and heals are increased by 25% for 3 rounds.
- Elven Proficiency - (Enchanted) Attack damage is increased by 20 damage when a sword or bow is equipped.
- Counterspell - (Enchanted) Whenever hit by a spell, you make a 100 spell damage to opponent.
- Earthern Retaliation - (Enchanted) Whenever critically hit you deal 75 attack damage to opponent
- Healing Aura - (Armor Ability) You heal 50 damage each round this ability is active.
- Grasping Roots - (x1)(Special Ability) Opponent may only cast spells this round and the next. All normal attacks and special attacks are considered stunned.
- Fountain of Health - (x1)(Special Ability) Spell heals 450 damage.
- Forest Creations - (x1)(Special Ability) Opponent takes 250 spell damage.
- Blades of the Grove - (x1)(Special Ability) You unleash a 500 Damage attack.
- Enchanting Growth - (x1)(Armor Ability) You heal 800 damage. Any successful attack or spell you use will result in a critical hit next round.
Game Links
Dragon Fusion Home Page
Email: DragonFusionRPG@hotmail.com